D2R Rune List – Diablo 2 Resurrected Runewords Record With Rune Improve Recipes

D2R Rune List – Diablo 2 Resurrected Runewords Record With Rune Improve Recipes

D2R Rune List – Diablo 2 Resurrected Rune List

This Diablo 2 Resurrected rune list contains information about 33 different runewords. Some can be obtained as early as Act 1 Normal, while others are only found in Act 5 Hell. This rune list is organized by rank, from most common to rare, and also lists the boss dropchance.

Runeword rarity

A Runeword is a unique item that can be equipped on any character. However, you must insert it into the right sockets in order to get the maximum benefit. It can also be stacked on an item that has other attributes. For instance, a Barbarian Helm and a Paladin Shield can both have Runewords.

Runewords are made up of two elements. The first is Tal. This spell grants you a stealth ability, but requires two sockets. Another is Eth. Depending on the Runeword, you may need more than one socket.

Runewords can be customized to fit your playstyle and gameplay strategy. Most are good for all classes, but some have special benefits for certain classes. For example, the Faith runeword is perfect for Amazons because it greatly boosts their attack stats. It adds +1 or two to all Skills, and it also adds huge damage to enemies. Additionally, it increases Fanaticism Aura by 25-33%.

Diablo 2 Resurrected features an extensive Runeword list, and many previously ladder-only Runewords will be available to singleplayer players. As with most Diablo games, there are many ways to obtain Runewords, including randomly dropped ones in the game. You can also obtain them through Hell Forge and Countess loot tables. These are both fast and easy methods, and the Countess loot table almost guarantees a rune drop on every kill.

Class

D2R Rune List
d2r rune list

If you’re planning on playing Class of Diablo 2 Resurrected, then you should definitely have a look at the rune list. There are 81 runewords in total, and 26 of them are exclusive to the ladder mode. Unless you’re a seasoned Diablo 2 veteran, this list is probably not for you.

Runes are items that give players special abilities and stat bonuses. They can be socketed onto gear to give powerful stats and magic effects. Some of these items are even considered to be the best gear in the game. You can find the rank of the best runes below, and click on any item to learn more about its unique properties.

You can get Runes in four ways. One method is to randomly find them while playing the game. Other methods are Countess drops and Hell Forges, which have higher drop rates. In addition, you can craft runes using recipes in the Horadric Cube. But be aware that crafting runes isn’t the most recommended method.

Level required to obtain

When you are a beginner, one of the biggest challenges is figuring out which Runewords to get. Fortunately, there are guides available that can help you make the right choices. These guides will provide you with helpful information, such as the levels needed to obtain each Runeword. You should also check out the Diablo 2 wiki pages for more helpful information. This way, you will be able to get an idea of which runewords are most appropriate for your character’s level.

In Diablo 2 Resurrected, Runes are items used to enhance your character’s stats and skills. These items can be socketed to grant powerful stats and magic effects. You can even combine several Runewords to make a powerful piece of gear. Some runewords are even considered some of the best gear in the game. This ranking is based on their value in the game.

Runes have their own bonuses and weaknesses. Some runes improve your stats or provide a useful mod to your gear. For instance, Tir can alleviate your Mana woes early on, while Ist gives you a 30% chance of finding magical items. Other Runes give you different types of bonuses depending on what type of socketed gear you have.

What are Runes in D2R?

Image 187 D2R Rune List
d2r rune list

D2R Rune List symbols which are carved on rocks. When you have performed Diablo 2: Lord of Destruction, you’ll keep in mind that they had been socket-able objects. You possibly can put them into socketed objects and enhance the magical objects of the identical.

With runes, you may make Rune phrases in Diablo 2 Resurrected. These are principally mixtures that won’t solely provide the boosts that the runes give but in addition stage it up based mostly on the mix.

All Diablo 2 Resurrected Runes and Improve Recipes (D2R)

Listed here are all Diablo 2 Resurrected Runes and the best way to improve them withing rune recipes:

RuneChar DegreeRune Improve RecipeWeapon PropertiesArmor Properties
El11None+50 Assault Score+1 Gentle Radius
+1 Gentle Radius+15 protection
Eld113 El+75% Harm to Undead15% sluggish Stamina drain
+50 Assault Score Towards Undead+7% likelihood to dam (protect)
Tir133 Eld+2 Mana After Every Kill+2 mana after every kill
Nef133 TirKnockback+30 missile protection
Eth153 Nef-25% Goal Protection+15% mana regeneration
Ith153 Eth+9 Most Harm15% injury taken goes to mana
Tal173 Ith+75 poison injury over 5 seconds+30% poison resist
+35% poison resist (protect)
Ral193 TalAdd 5-30 hearth injury+30% hearth resist
+35% hearth resist (protect)
Ort213 RalAdd 1-50 lightning injury+30% lightning resist
+35% lightning resist (protect)
Thul233 OrtAdd 3-14 chilly injury (3 seconds)+30% chilly resist
+35% chilly resist (protect)
Amn253 Thul7% life stolen per hitThe attacker takes injury of 14
Chipped topaz
Sol273 Amn+9 minimal injuryHarm decreased by 7
Chipped amethyst
Shael293 Sol20% elevated assault velocity20% quicker hit restoration
Chipped sapphire20% quicker block price (protect)
Dol313 ShaelSuccessful causes the monster to flee (25%)+7 replenish life
Chipped ruby
Hel 3 Dol-20% necessities-15% necessities
Chipped emerald
Io353 Hel+10 vitality+10 vitality
Chipped diamond
Lum373 Io+10 vitality+10 vitality
Flawed topaz
Ko393 Lum+10 dexterity+10 dexterity
Flawed amethyst
Fal413 Ko+10 power+10 power
Flawed sapphire
Lem433 Fal75% further gold from monsters50% further gold from monsters
Flawed ruby
Pul453 Lem+75% injury to demons+30% enhanced protection
Flawed emerald+100 Assault Score towards demons
Um472 Pul25% likelihood of open wounds+15 all resistances
Flawed diamond+22 all resistances (protect)
Mal492 UmStop monster healMagic injury decreased by 7
Topaz
Ist512 Mal+30% higher magic discover+25% higher magic discover
Amethyst
Gul532 Ist+20% bonus to Assault Score+5% to most poison resist
Sapphire
Vex552 Gul7% mana stolen per hit+5% to most hearth resist
Ruby
Ohm572 Vex+50% enhanced injury+5% to most chilly resist
Emerald
Lo592 Ohm+20% lethal strike+5% to most lightning resist
Diamond
Sur612 LoHit blinds goal+5% most mana
Flawless topaz+50 mana (shields)
Ber632 Sur+20% likelihood of crushing blowHarm decreased by 8%
Flawless amethyst
Jah652 BerIgnore the goal’s protection+5% most life
Flawless sapphire+50 life (protect)
Cham672 JahFreeze goal +3Can’t be frozen
Flawless ruby
Zod692 ChamIndestructibleIndestructible
Flawless emerald

All Diablo 2 Resurrected Runewords (Full D2R Rune Phrase Record)

Listed here are all of the Diablo 2 Resurrected Runewords recipes to make with Runes:

RunewordsRunesMerchandise(s)Stat Results
Historical’s PledgeRal + Ort + TalShields
3 sockets
+50% enhanced protection
Chilly resist +43%
Hearth resist +48%
Lightning resist +48%
Poison resist +48%
10% injury taken goes to mana
BeastBer + Tir + Um + Mal + LumAxes, scepters, hammers
5 sockets
Degree 9 Fanaticism aura when geared up
+40% elevated assault velocity
+240-270% enhanced injury (varies)
20% likelihood of crushing blow
25% likelihood of open wounds
+3 to Werebear
+3 to Lycanthropy
Stop monster heal
+25-40 power (varies)
+10 to vitality
+2 to mana after every kill
Degree 13 Summon Grizzly (5 expenses)
BlackThul + Io + NefGolf equipment, hammers, maces
3 sockets
+120% enhanced injury
40% likelihood of crushing blow
+200 assault ranking
Provides 3-14 chilly injury (3 seconds)
+10 to vitality
15% elevated assault velocity
Knockback
Magic injury decreased by 2
Degree 4 Corpse Explosion (12 expenses)
BoneSol + Um + UmPhysique armor
3 sockets
15% likelihood to solid stage 10 Bone Armor when struck
15% likelihood to solid stage 10 Bone Spear on putting
+2 to Necromancer ability ranges
+100-150 mana (varies)
All resistances +30
Harm decreased by 7
BrambleRal + Ohm + Sur + EthPhysique armor
4 sockets
Degree 15-21 Thorns aura when geared up (varies)
+50% quicker hit Restoration
+25-50% to poison ability injury (varies)
+300 protection
Enhance most mana 50%
Regenerate mana 15%
+5% most chilly resist
Hearth resist +30%
Poison resist +100%
+13 life after every kill
Degree 13 Spirit of Barbs (33 expenses)
ModelJah + Lo + Mal + GulMissile weapons
4 sockets
35% likelihood to solid stage 14 Amplify Harm when struck
100% likelihood to solid stage 18 Bone Spear on putting
+260-340% enhanced injury (varies)
Ignore the goal’s protection
20% bonus to assault ranking
+280-330% injury to demons (varies)
20% lethal strike
Stop monster heal
Knockback
Fires explosive arrows or bolts
Breath of the DyingVex + Hel + El + Eld + Zod + EthWeapons
6 sockets
50% likelihood to solid stage 20 Poison Nova once you kill an enemy
Indestructible
+60% elevated assault velocity
+350-400% enhanced injury (varies)
+200% injury to undead
-25% goal protection
+50 to assault ranking
+50 to assault ranking towards undead
7% mana stolen per hit
12-15% life stolen per hit (varies)
Stop monster heal
+30 to all attributes
+1 to mild radius
Necessities -20%
Name to ArmsAmn + Ral + Mal + Ist + OhmWeapons
5 sockets
+1 to all abilities
+40% elevated assault velocity
+250-290% enhanced injury (varies)
Provides 5-30 hearth injury
7% life stolen per hit
+2-6 to Battle Command (varies)
+1-6 to Battle Orders (varies)
+1-4 to Battle Cry (varies)
Stop monster heal
Replenish life +12
30% higher likelihood of getting magic objects
Chains of HonorDol + Um + Ber + IstPhysique armor
4 sockets
+2 to all abilities
+200% injury to demons
+100% injury to undead
8% life stolen per hit
+70% enhanced protection
+20 to power
Replenish life +7
All resistances +65
Harm decreased by 8%
25% higher likelihood of getting magic objects
ChaosFal + Ohm + UmClaws
3 sockets
9% likelihood to solid stage 11 Frozen Orb on putting
11% likelihood to solid stage 9 Charged Bolt on putting
+35% elevated assault velocity
+290-340% enhanced injury (varies)
Provides 216-471 magic injury
25% likelihood of open wounds
+1 to Whirlwind
+10 to power
+15 life after every demon kill
Crescent MoonShael + Um + TirAxes, swords, polearms
3 sockets
10% likelihood to solid stage 17 Chain Lightning on putting
7% likelihood to solid stage 13 Static Discipline on putting
+20% elevated assault velocity
+180-220% enhanced injury (varies)
Ignore the goal’s protection
-35% to enemy lightning resistance
25% likelihood of open wounds
+11th of September magic take in (varies)
+2 to mana after every kill
Degree 18 Summon Spirit Wolf (30 expenses)
Loss of lifeHel + El + Vex + Ort + GulSwords, axes
5 sockets
100% likelihood to solid stage 44 Chain Lightning once you die
25% likelihood to solid stage 18 Glacial Spike on assault
Indestructible
+300-385% enhanced injury (varies)
20% bonus to assault ranking
+50 to assault ranking
Provides 1-50 lightning injury
7% mana stolen per hit
50% likelihood of crushing blow
0.5-49.5% lethal strike (based mostly on character stage)
+1 to mild radius
Degree 22 Blood Golem (15 expenses)
Necessities -20%
DestructionVex + Lo + Ber + Jah + KoPolearms, swords
5 sockets
23% likelihood to solid stage 12 Volcano on putting
5% likelihood to solid stage 23 Molten Boulder on putting
100% likelihood to solid stage 45 Meteor once you die
15% likelihood to solid stage 22 Nova on assault
+350% enhanced injury
Ignore the goal’s protection
Provides 100-180 magic injury
7% mana stolen per hit
20% likelihood of crushing blow
20% lethal strike
Stop monster heal
+10 to dexterity
DeliriumLem + Ist + IoHelms
3 sockets
1% likelihood to solid stage 50 Delirium when struck
6% likelihood to solid stage 14 Thoughts Blast when struck
14% likelihood to solid stage 13 Terror when struck
11% likelihood to solid stage 18 Confuse on putting
+2 to all abilities
+261 protection
+10 to vitality
50% further gold from monsters
25% higher likelihood of getting magic objects
Degree 17 Entice (60 expenses)
DoomHel + Ohm + Um + Lo + ChamAxes, polearms, hammers
5 sockets
5% likelihood to solid stage 18 Volcano on putting
Degree 12 Holy Freeze aura when geared up
+2 to all abilities
+45% elevated assault velocity
+330-370% enhanced injury (varies)
-(40-60)% to enemy chilly resistance (varies)
20% lethal strike
25% likelihood of open wounds
Stop monster heal
Freezes goal +3
Necessities -20%
DragonSur + Lo + SolPhysique armor, shields
3 sockets
20% likelihood to solid stage 18 Venom when struck
12% likelihood to solid stage 15 Hydra on putting
Degree 14 Holy Hearth aura when geared up
+360 protection
+230 missile protection
+3-5 to all attributes (varies)
0.375-37.125 to power (based mostly on character stage)
Enhance most mana by 5% (physique armor)
+50 to mana (shields)
+5% to most lightning resist
Harm decreased by 7
DreamIo + Jah + PulHelms, shields
3 sockets
10% likelihood to solid stage 15 Confuse when struck
Degree 15 Holy Shock aura when geared up
+20-30% quicker hit restoration (varies)
+30% enhanced protection
+150-220 protection (varies)
+10 to vitality
Enhance most life by 5% (helms)
+50 to life (shields)
0.625-61.875 to mana (based mostly on character stage)
All resistance +5-20 (varies)
12-25% higher likelihood of getting magic objects (varies)
DuressShael + Um + ThulPhysique armor
3 sockets
40% quicker hit get well
+10-20% enhanced injury (varies)
Provides 37-133 chilly injury (2 seconds)
15% likelihood of crushing blow
33% likelihood of open wounds
+150-200% enhanced protection (varies)
-20% slower stamina drain
Chilly resist +45%
Lightning resist +15%
Hearth resist +15%
Poison resist +15%
EdgeTir + Tal + AmnMissile weapons
3 sockets
Degree 15 Thorns aura when geared up
+35% elevated assault velocity
+320-380% injury to demons (varies)
+280% injury to undead
+75 poison injury over 5 seconds
7% life stolen per hit
Stop monster heal
+5-10 to all attributes (varies)
+2 to mana after every kill
Reduces all vendor costs by 15%
EnigmaJah + Ith + BerPhysique armor
3 sockets
+2 to all abilities
+45% quicker run/stroll
+1 to Teleport
+750-775 protection (varies)
+0-75 to Power (based mostly on character stage)
Enhance most life by 5%
Harm decreased by 8%
+14 to life after every kill
15% injury taken goes to mana
+1-99% higher likelihood of getting magic objects (based mostly on character stage)
EnlightenmentPul + Ral + SolPhysique armor
3 sockets
5% likelihood to solid stage 15 Blaze when struck
5% likelihood to solid stage 15 Hearth Ball on putting
+2 to Sorceress ability ranges
+1 to Heat
+30% enhanced protection
Hearth resist +30%
Harm decreased by 7
EternityAmn + Ber + Ist + Sol + SurMelee weapons
5 sockets
Indestructible
+260-310% enhanced injury (varies)
+9 to minimal injury
7% life stolen per hit
20% likelihood of crushing blow
Hit blinds goal
Gradual goal by 33%
Regenerate mana 16%
Replenish life +16
Can’t be frozen
30% higher likelihood of getting magic objects
Degree 8 Revive (88 expenses)
ExileVex + Ohm + Ist + DolPaladin shields
4 sockets
15% likelihood to solid stage 5 Life Faucet on putting
Degree 13-16 Defiance aura when geared up (varies)
+2 to Paladin Offensive auras
+30% quicker block price
Freezes goal
+220-260% enhanced protection (varies)
Replenish life +7
+5% most chilly resist
+5% most hearth resist
25% higher likelihood of getting magic objects
Repairs 1 sturdiness in 4 seconds
ReligionOhm + Jah + Lem + EldMissile weapons
4 sockets
Degree 12-15 Fanaticism aura when geared up (varies)
+1-2 all abilities (varies)
+330% enhanced injury
Ignore the goal’s protection
300% bonus to assault ranking
+75% injury to undead
+50 to assault ranking towards undead
+120 hearth injury
All resistance +15
10% reanimate as Returned
75% further gold from monsters
FamineFal + Ohm + Ort + JahAxes, hammers
4 sockets
+30% elevated assault velocity
+320-370% enhanced injury (varies)
Ignore the goal’s protection
Provides 180-200 magic injury
Provides 50-200 hearth injury
Provides 51-250 lightning injury
Provides 50-200 chilly injury
12% life stolen per hit
Stop monster heal
+10 to power
FortitudeEl + Sol + Dol + LoWeapons
4 sockets
20% likelihood to solid stage 15 Chilling Armor when struck
+25% quicker solid price
+300% enhanced injury
+9 minimal injury
+50 to assault ranking
20% lethal strike
Successful causes the monster to flee 25%
+200% enhanced protection
+X to life (based mostly on character stage)
All resistances +25-30 (varies)
12% injury taken goes to mana
+1 to mild radius
Physique armor
4 sockets
20% likelihood to solid stage 15 Chilling Armor when struck
+25% quicker solid price
+300% enhanced injury
+200% enhanced protection
+15 protection
+X to life (based mostly on character stage)
Replenish life +7
+5% to most lightning resist
All resistances +25-30 (varies)
Harm decreased by 7
12% injury taken goes to mana
+1 to mild radius
FuryJah + Gul + EthMelee weapons
3 sockets
+209% enhanced injury
40% elevated assault velocity
Stop monster heal
66% likelihood of open wounds
33% lethal strike
Ignore the goal’s protection
-25% goal protection
20% bonus to assault ranking
6% life stolen per hit
+5 To Frenzy (Barbarian)
GriefEth + Tir + Lo + Mal + RalSwords, axes
5 sockets
35% likelihood to solid stage 15 Venom on putting
+30-40% elevated assault velocity
Harm + 340-400
Ignore the goal’s protection
-25% goal protection
+1.875-185.625% injury to demons (based mostly on character stage)
Provides 5-30 hearth injury
-20-25% to enemy poison resistance (varies)
20% lethal strike
Stop monster heal
+2 to mana after every kill
+10-15 life after every kill (varies)
GloomFal + Um + PulPhysique armor
3 sockets
15% likelihood to solid stage 3 Dim Imaginative and prescient when struck
+10% quicker hit restoration
+200-260% enhanced protection (varies)
+10 to power
All resistance +45
Half freeze length
5% injury taken goes to mana
-3 to mild radius
Hand of JusticeSur + Cham + Amn + LoWeapons
4 sockets
100% likelihood to solid stage 36 Blaze once you stage up
100% likelihood to solid stage 48 Meteor once you die
Degree 16 Holy Hearth aura when geared up
+33% elevated assault velocity
+280-330% enhanced injury (varies)
Ignore the goal’s protection
7% life stolen per hit
-20% enemy hearth resistance
20% lethal strike
Hit blinds goal
Freezes goal +3
ConcordTir + Ith + Sol + KoMissile weapons
4 sockets
Degree 10 Vigor aura when geared up
+200-275% enhanced injury (varies)
+9 to minimal injury
+9 to maximise injury
Provides 55-160 lightning injury
Provides 55-160 hearth injury
Provides 55-160 chilly injury
+2-6 to Valkyrie (varies)
+10 to dexterity
Regenerate mana 20%
+2 to mana after every kill
+2 to mild radius
Degree 20 Revive (25 expenses)
Coronary heart of the OakKo + Vex + Pul + ThulStaves, maces
4 sockets
+3 to all abilities
+40% quicker solid price
+75% injury to demons
+100 to assault ranking towards demons
Provides 3-14 chilly injury (3 seconds)
7% mana stolen per hit
+10 dexterity
Replenish life +20
Enhance most mana by 15%
All resistances +30-40 (varies)
Degree 4 Oak Sage (25 expenses)
Leven 14 Raven (60 expenses)
Holy ThunderEth + Ral + Ort + TalScepters
4 sockets
+60% enhanced injury
-25% goal protection
Provides 5-30 hearth injury
Provides 21-110 lightning injury
+75 poison injury over 5 seconds
+10 to most injury
Lighting resistance +60%
+5 most lightning resistance
+3 to Holy Shock (Paladin)
Degree 7 Chain Lightning (60 expenses)
HonorAmn + El + Ith + Tir + SolMelee weapons
5 sockets
+160% enhanced injury
+9 minimal injury
+9 most injury
25% lethal strike
+250 to assault ranking
+1 to all abilities
7% life stolen per hit
Replenish life +10
+10 power
+1 mild radius
+2 to mana after every kill
IceAmn + Shael + Jah + LoMissile weapons
4 sockets
100% likelihood to solid stage 40 Blizzard once you stage up
25% likelihood to solid stage 22 Frost Nova on putting
Degree 18 Holy Freeze aura when geared up
+20% elevated assault velocity
+140-210% enhanced injury (varies)
Ignore the goal’s protection
+25-30% chilly ability injury (varies)
-20% to enemy chilly ability resistance
7% life stolen per hit
20% lethal strike
3.125-309.375% further gold from monsters (based mostly on character stage)
InfinityBer + Mal + Ber + IstPolearms
4 sockets
50% likelihood to solid stage 20 Chain Lightning once you kill an enemy
Degree 12 Conviction aura when geared up
+35% quicker run/stroll
+255-325% enhanced injury (varies)
-45-55% to enemy lightning resistance (varies)
40% likelihood of crushing blow
Stop monster heal
0.5-49.5 to vitality (based mostly on character stage)
30% higher likelihood of getting magic objects
Degree 21 Cyclone Armor (30 expenses)
PerceptionRal + Tir + Tal + SolPolearms, staves
4 sockets
Degree 12-17 Meditation aura when geared up (varies)
+35% quicker solid price
+200-260% enhanced injury (varies)
+9 to minimal injury
180-250% bonus to assault ranking (varies)
Provides 5-30 hearth injury
+75 poison injury over 5 seconds
+1-6 to Vital Strike (varies)
+5 to all attributes
+2 to mana after every kill
23% higher likelihood of getting magic objects
King’s GraceAmn + Ral + ThulSwords, scepters
3 sockets
+100% enhanced injury
+100% injury to demons
+50% injury to undead
Provides 5-30 hearth injury
Provides 3-14 chilly injury (3 seconds)
+150 to assault ranking
+100 to assault ranking towards demons
+100 to assault ranking towards undead
7% life stolen per hit
KingslayerMal + Um + Gul + FalSwords, axes
4 sockets
+30% elevated assault velocity
+230-270% enhanced injury (varies)
-25% goal protection
20% bonus to assault ranking
33% likelihood of crushing blow
50% likelihood of open wounds
+1 to Vengeance
Stop monster heal
+10 to power
40% further gold from monsters
Final WantJah + Mal + Jah + Sur + Jah + BerSwords, hammers, axes
6 sockets
6% likelihood to solid stage 11 Fade when struck
10% likelihood to solid stage 18 Life Faucet on putting
20% likelihood to solid stage 20 Charged Bolt-on assault
Degree 17 May aura when geared up
+330-375% enhanced injury (varies)
Ignore the goal’s protection
60-70% likelihood of crushing blow (varies)
Stop monster heal
Hit blinds goal
+0.5-49.5% likelihood of getting magic objects (based mostly on character stage)
LawbringerAmn + Lem + KoSwords, hammers, scepter
3 sockets
20% likelihood to solid stage 15 Decrepify on putting
Degree 16-18 Sanctuary aura when geared up (varies)
-50% goal protection
Provides 150-210 hearth injury
Provides 130-180 chilly injury
7% life stolen per hit
Slain monsters relaxation in peace
+200-250 missile protection (varies)
+10 to dexterity
75% further gold from monsters
LeafTir + RalStaves
2 sockets
Provides 5-30 hearth injury
+3 to fireside abilities
+3 to Hearth Bolt (Sorceress)
+3 to Inferno (Sorceress)
+3 to Heat (Sorceress)
+2 to mana after every kill
+2-198 to protection (based mostly on character stage)
Chilly resist +33%
LionheartHel + Lum + FalPhysique armor
3 sockets
+20% enhanced injury
Necessities -15%
+25 to power
+10 to vitality
+20 to vitality
+15 to dexterity
+50 to life
All resistances +30
LoreOrt + SolHelms
2 sockets
+1 to all abilities
+10 to vitality
+2 to mana after every kill
Lightning resist +30%
Harm decreased by 7
+2 to mild radius
MaliceIth + El + EthMelee weapons
3 sockets
+33% enhanced injury
+9 most injury
100% likelihood of open wounds
-25% goal protection
-100 to monster protection per hit
Stop monster heal
+50 to assault ranking
Drain life -5
MelodyShael + Ko + NefMissile weapons
3 sockets
+50% enhanced injury
+300% injury to undead
+3 to bow and crossbow abilities (Amazon)
+3 to Vital Strike (Amazon)
+3 to Dodge (Amazon)
+3 to Gradual Missiles (Amazon)
20% elevated assault velocity
+10 to dexterity
Knockback
ReminiscenceLum + Io + Sol + EthStaves
4 sockets
+3 to Sorceress ability ranges
33% quicker solid price
Enhance most mana by 20%
+3 to Power Protect (Sorceress)
+2 to Static Discipline (Sorceress)
+10 to vitality
+10 to vitality
+9 minimal injury
-25% goal protection
Magic injury decreased by 7
+50% enhanced protection
FableHel + Amn + NefPhysique armor
3 sockets
3% likelihood to solid stage 1 Howl when struck
10% likelihood to solid stage 1 Taunt on putting
+2 to Barbarian ability ranges
+30 missile protection
Replenish life +10
The attacker takes injury of 14
Necessities -15%
NadirNef + TirHelms
2 sockets
+50% enhanced protection
+10 protection
+30 missile protection
Degree 13 Cloak of Shadows (9 expenses)
+2 to mana after every kill
+5 to power
-33% gold from monsters
-3 to mild radius
OathShael + Pul + Mal + LumSwords, axes, maces
4 sockets
30% likelihood to solid stage 20 bone spirit on putting
Indestructible
+50% elevated assault velocity
+210-340% enhanced injury (varies)
+75% injury to demons
+100 assault ranking towards demons
Stop monster heal
+10 to vitality
+10-15 magic take in (varies)
Degree 16 Coronary heart of Wolverine (20 expenses)
Degree 17 Iron Golem (14 expenses)
ObedienceHel + Ko + Thul + Eth + FalPolearms
5 sockets
30% likelihood to solid stage 21 Enchant once you kill an enemy
40% quicker hit restoration
+370% enhanced injury
-25% goal protection
Provides 3-14 chilly injury (3 seconds)
-25% to enemy hearth resistance
40% likelihood of crushing blow
+200-300 protection (varies)
+10 to power
+10 to dexterity
All resistances +20-30 (varies)
Necessities -20%
PhoenixVex + Vex + Lo + JahWeapons
4 sockets
100% likelihood to solid stage 40 Blaze once you stage up
40% likelihood to solid stage 22 Firestorm on putting
Degree 10-15 Redemption aura when geared up (varies)
+350-400% enhanced injury (varies)
Ignore the goal’s protection
14% mana stolen per hit
-28% to enemy hearth resistance
20% lethal strike
+350-400 missile protection (varies)
+15-21 hearth take in (varies)
Shields
4 sockets
100% likelihood to solid stage 40 Blaze once you stage up
40% likelihood to solid stage 22 Firestorm on putting
Degree 10-15 Redemption aura when geared up (varies)
+350-400 missile protection (varies)
+350-400% enhanced injury (varies)
-28% to enemy hearth resistance
+50 to life
+5% most lightning resist
+10% most hearth resist
+15-21 hearth take in (varies)
DelightCham + Sur + Io + LoPolearms
4 sockets
25% likelihood to solid stage 17 Hearth Ball when struck
Degree 16-20 Focus aura when geared up (varies)
260-300% bonus to assault ranking (varies)
+1-99% injury to demons (based mostly on character stage)
Provides 50-280 lightning injury
20% lethal strike
Hit blinds goal
Freezes goal +3
+10 to vitality
Replenish life +8
1.875-185.625% further gold from monsters (based mostly on character stage)
ArdourDol + Ort + Eld + LemWeapons
4 sockets
+25% elevated assault velocity
+160-210% enhanced injury (varies)
50-80% bonus to assault ranking (varies)
+75% injury to demons
+50 assault ranking towards undead
Provides 1-50 lightning injury
+1 to Berserk
+1 to Zeal
Hit blinds goal +10
Successful causes monsters to flee 25%
75% further gold from monsters
Degree 3 Coronary heart of Wolverine (12 expenses)
PeaceShael + Thul + AmnPhysique armor
3 sockets
4% likelihood to solid stage 5 Gradual Missiles when struck
2% likelihood to solid stage 15 Valkyrie on putting
+2 to Amazon ability ranges
+20% quicker hit restoration
+2 to Vital Strike
Chilly resist +30%
The attacker takes injury of 14
PreceptRal + Gul + EldPhysique armor
3 sockets
100% likelihood to solid stage 5 Holy Bolt on putting
+2 to Paladin ability ranges
+50% injury to undead
+100-150 to life (varies)
15% slower stamina drain
+5% most poison resist
Hearth resist +30%
PrudenceMal + TirPhysique armor
2 sockets
+25% quicker hit restoration
+140-170% enhanced protection (varies)
All resistance +25-35 (varies)
Harm decreased by 3
Magic injury decreased by 17
+2 to mana after every kill
+1 to mild radius
Repairs 1 sturdiness in 14 seconds
RadianceNef + Sol + IthHelms
3 sockets
+75% enhanced protection
+30 protection vs. missile
+10 to vitality
+10 to vitality
15% injury goes to mana
Magic injury decreased by 3
+33 to mana
Harm decreased by 7
+5 mild radius
RainOrt + Mal + IthPhysique armor
3 sockets
5% likelihood to solid stage 15 Cyclone Armor when struck
5% likelihood to solid stage 15 Tornado on putting
+2 to Druid ability ranges
+100-150 mana (varies)
Lightning resist +30%
Magic injury decreased by 7
15% injury taken goes to mana
RiftHel + Ko + Lem + GulPolearms, scepters
4 sockets
20% likelihood to solid Degree 16 Twister on putting
16% likelihood to solid stage 21 Frozen Orb on assault
20% bonus to assault ranking
Provides 160-250 magic injury
Provides 60-180 hearth injury
+5-10 to all stats (varies)
+10 to dexterity
38% injury taken goes to mana
75% further gold from monsters
Degree 15 Iron Maiden (40 expenses)
Necessities -20%
RhymeShael + EthShields
2 sockets
20% elevated likelihood of blocking
40% quicker block price
All resistances +25
Regenerate mana 15%
Can’t be frozen
50% further gold from monsters
25% higher likelihood of getting magic objects
SanctuaryKo + Ko + MalShields
3 sockets
+20% quicker hit restoration
+20% quicker block price
20% elevated likelihood of blocking
+130-160% enhanced protection (varies)
+250 protection vs. missile
+20 to dexterity
All resistance +50-70 (varies)
Magic injury decreased by 7
Degree 12 Gradual Missiles (60 expenses)
SilenceDol + Eld + Hel + Ist + Tir + VexWeapons
6 sockets
200% enhanced injury
+75% injury to undead
Necessities -20%
20% elevated assault velocity
+50 to assault ranking towards undead
+2 to all abilities
All resistances +75
20% quicker hit restoration
11% mana stolen per hit
Successful causes monsters to flee 25%
Hit blinds goal +33
+2 to mana after every kill
30% higher likelihood of getting magic objects
SmokeNef + LumPhysique armor
2 sockets
+75% enhanced protection
+280 missile protection
All resistances +50
20% quicker hit restoration
Degree 6 Weaken (18 expenses)
+10 to vitality
-1 to mild radius
SpiritTal + Thul + Ort + AmnSwords
4 sockets
+2 to all abilities
+25-35% quicker solid price
+55% quicker hit restoration
Provides 1-50 lightning injury
Provides 3-14 chilly injury (3 seconds)
+75 poison injury over 5 seconds
7% life stolen per hit
+250 missile protection
+22 to vitality
89-112 to mana (varies)
+3-8 magic take in (varies)
Shields
4 sockets
+2 to all abilities
+25-35% quicker solid price
+55% quicker hit restoration
+250 missile protection
+22 to vitality
+89-112 to mana (varies)
Chilly resist +35%
Lightning resist +35%
Poison resist +35%
+3-8 magic take in (varies)
The attacker takes injury of 14
SplendorEth + LumShields
2 sockets
+1 to all abilities
+10% quicker solid price
+20% quicker block price
+60-100% enhanced protection (varies)
+10 to vitality
Regenerate mana 15%
50% further gold from monsters
20% higher likelihood of getting magic objects
+3 to mild radius
StealthTal + EthPhysique armor
2 sockets
Magic injury decreased by 3
+6 to dexterity
+15 to most stamina
Poison resist +30%
Regenerate mana 15%
25% quicker run/stroll
25% quicker solid price
25% quicker hit restoration
MetalTir + ElSwords, axes, maces
2 sockets
20% enhanced injury
+3 minimal injury
+3 most injury
+50 to assault ranking
50% likelihood of open wounds
25% elevated assault velocity
+2 to mana after every kill
+1 to mild radius
StoneShael + Um + Pul + LumPhysique armor
4 sockets
+60% quicker hit restoration
+250-290% enhanced protection (varies)
+300 missile protection
+16 to power
+16 to vitality
+10 to vitality
All resistances +15
Degree 16 Molten Boulder (80 expenses)
Degree 16 Clay Golem (16 expenses)
PowerAmn + TirMelee weapons
2 sockets
35% enhanced injury
25% likelihood of crushing blow
7% life stolen per hit
+2 to mana after every kill
+20 to power
+10 to vitality
TreacheryShael + Thul + LemPhysique armor
3 sockets
5% likelihood to solid stage 15 Fade when struck
25% likelihood to solid stage 15 Venom on putting
+2 to Murderer ability ranges
+45% elevated assault velocity
+20% quicker hit restoration
Chilly resist 30%
50% further gold from monsters
VenomTal + Dol + MalWeapons
3 sockets
Successful causes monsters to flee 25%
Stop monster heal
Ignore the goal’s protection
7% mana stolen per hit
Degree 15 Poison Explosion (27 expenses)
Degree 13 Poison Nova (11 expenses)
+273 poison injury over 6 seconds
Voice of CauseLem + Ko + El + EldSwords, maces
4 sockets
15% likelihood to solid stage 13 Frozen Orb on putting
18% likelihood to solid stage 20 Ice Blast on putting
+50 to assault ranking
+220-350% injury to demons
+355-375% injury to undead (varies)
+50 to assault ranking towards undead
Provides 100-220 chilly injury
-24% to enemy chilly resistance
+10 to dexterity
Can’t be frozen
75% further gold from monsters
+1 to mild radius
WealthLem + Ko + TirPhysique armor
3 sockets
300% further gold from monsters
100% higher likelihood of getting magic objects
+2 to mana after every kill
+10 to dexterity
WhiteDol + IoWand
2 sockets
Successful causes monsters to flee 25%
+10 to vitality
+3 to poison and bone abilities (Necromancer)
+2 to Bone Spear (Necromancer)
+3 to Bone Armor (Necromancer)
+4 to Skeleton Grasp (Necromancer)
Magic injury decreased by 4
20% quicker solid price
+13 to mana
WrathPul + Lum + Ber + MalMissile weapons
4 sockets
30% likelihood to solid stage 1 Decrepify on putting
5% likelihood to solid stage 10 Life Faucet on putting
+375% injury to demons
+100 assault ranking towards demons
+250-300% injury to undead (varies)
Provides 85-120 magic injury
Provides 41-240 lightning injury
20% likelihood of crushing blow
Stop monster heal
+10 to vitality
Can’t be frozen
WindSur + ElMelee weapons
2 sockets
10% likelihood to solid stage 9 Twister on putting
+20% quicker run/stroll
+40% elevated assault velocity
+15% quicker hit restoration
+120-160% enhanced injury (varies)
-50% goal protection
+50 to assault ranking
Hit blinds goal
+1 to mild radius
Degree 13 Tornado (127 expenses)
ZephyrOrt + EthMissile weapons
2 sockets
+33% enhanced injury
+66 to assault ranking
Provides 1-50 lightning injury
-25% goal protection
+25 protection
25% quicker run/stroll
25% elevated assault velocity
7% likelihood to solid stage 1 Tornado when struck

Cost of obtaining

Diablo 2 Resurrected features a new rune system in the game, allowing players to create Runewords to give themselves powerful stats and magical effects. However, it is not as easy to acquire these runes as you would think. You must consider the value of each item based on the rarity, usefulness, and roll. Thankfully, the Diablo 2 Resurrected Wiki offers a guide to rune and item value in the game. The wiki has a search function that allows players to filter by name and rarity.

The list is divided into five levels. The most common one is Sol, while the rarest ones are Lum and Lem. The other runes are Fal, Ko, Pul, and Um. Each rune has a specific stat value, so some runes are more valuable than others.

Diablo 2 Resurrected’s rune list features 81 different runewords. It also includes 26 runewords that were previously exclusive to ladder mode. Getting the rune list is expensive, but the benefits are worth the cost.

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