Contents
D2R Rune List – Diablo 2 Resurrected Rune List
This Diablo 2 Resurrected rune list contains information about 33 different runewords. Some can be obtained as early as Act 1 Normal, while others are only found in Act 5 Hell. This rune list is organized by rank, from most common to rare, and also lists the boss dropchance.
Runeword rarity
A Runeword is a unique item that can be equipped on any character. However, you must insert it into the right sockets in order to get the maximum benefit. It can also be stacked on an item that has other attributes. For instance, a Barbarian Helm and a Paladin Shield can both have Runewords.
Runewords are made up of two elements. The first is Tal. This spell grants you a stealth ability, but requires two sockets. Another is Eth. Depending on the Runeword, you may need more than one socket.
Runewords can be customized to fit your playstyle and gameplay strategy. Most are good for all classes, but some have special benefits for certain classes. For example, the Faith runeword is perfect for Amazons because it greatly boosts their attack stats. It adds +1 or two to all Skills, and it also adds huge damage to enemies. Additionally, it increases Fanaticism Aura by 25-33%.
Diablo 2 Resurrected features an extensive Runeword list, and many previously ladder-only Runewords will be available to singleplayer players. As with most Diablo games, there are many ways to obtain Runewords, including randomly dropped ones in the game. You can also obtain them through Hell Forge and Countess loot tables. These are both fast and easy methods, and the Countess loot table almost guarantees a rune drop on every kill.
Class
If you’re planning on playing Class of Diablo 2 Resurrected, then you should definitely have a look at the rune list. There are 81 runewords in total, and 26 of them are exclusive to the ladder mode. Unless you’re a seasoned Diablo 2 veteran, this list is probably not for you.
Runes are items that give players special abilities and stat bonuses. They can be socketed onto gear to give powerful stats and magic effects. Some of these items are even considered to be the best gear in the game. You can find the rank of the best runes below, and click on any item to learn more about its unique properties.
You can get Runes in four ways. One method is to randomly find them while playing the game. Other methods are Countess drops and Hell Forges, which have higher drop rates. In addition, you can craft runes using recipes in the Horadric Cube. But be aware that crafting runes isn’t the most recommended method.
Level required to obtain
When you are a beginner, one of the biggest challenges is figuring out which Runewords to get. Fortunately, there are guides available that can help you make the right choices. These guides will provide you with helpful information, such as the levels needed to obtain each Runeword. You should also check out the Diablo 2 wiki pages for more helpful information. This way, you will be able to get an idea of which runewords are most appropriate for your character’s level.
In Diablo 2 Resurrected, Runes are items used to enhance your character’s stats and skills. These items can be socketed to grant powerful stats and magic effects. You can even combine several Runewords to make a powerful piece of gear. Some runewords are even considered some of the best gear in the game. This ranking is based on their value in the game.
Runes have their own bonuses and weaknesses. Some runes improve your stats or provide a useful mod to your gear. For instance, Tir can alleviate your Mana woes early on, while Ist gives you a 30% chance of finding magical items. Other Runes give you different types of bonuses depending on what type of socketed gear you have.
What are Runes in D2R?
D2R Rune List symbols which are carved on rocks. When you have performed Diablo 2: Lord of Destruction, you’ll keep in mind that they had been socket-able objects. You possibly can put them into socketed objects and enhance the magical objects of the identical.
With runes, you may make Rune phrases in Diablo 2 Resurrected. These are principally mixtures that won’t solely provide the boosts that the runes give but in addition stage it up based mostly on the mix.
All Diablo 2 Resurrected Runes and Improve Recipes (D2R)
Listed here are all Diablo 2 Resurrected Runes and the best way to improve them withing rune recipes:
Rune | Char Degree | Rune Improve Recipe | Weapon Properties | Armor Properties |
El | 11 | None | +50 Assault Score | +1 Gentle Radius |
+1 Gentle Radius | +15 protection | |||
Eld | 11 | 3 El | +75% Harm to Undead | 15% sluggish Stamina drain |
+50 Assault Score Towards Undead | +7% likelihood to dam (protect) | |||
Tir | 13 | 3 Eld | +2 Mana After Every Kill | +2 mana after every kill |
Nef | 13 | 3 Tir | Knockback | +30 missile protection |
Eth | 15 | 3 Nef | -25% Goal Protection | +15% mana regeneration |
Ith | 15 | 3 Eth | +9 Most Harm | 15% injury taken goes to mana |
Tal | 17 | 3 Ith | +75 poison injury over 5 seconds | +30% poison resist |
+35% poison resist (protect) | ||||
Ral | 19 | 3 Tal | Add 5-30 hearth injury | +30% hearth resist |
+35% hearth resist (protect) | ||||
Ort | 21 | 3 Ral | Add 1-50 lightning injury | +30% lightning resist |
+35% lightning resist (protect) | ||||
Thul | 23 | 3 Ort | Add 3-14 chilly injury (3 seconds) | +30% chilly resist |
+35% chilly resist (protect) | ||||
Amn | 25 | 3 Thul | 7% life stolen per hit | The attacker takes injury of 14 |
Chipped topaz | ||||
Sol | 27 | 3 Amn | +9 minimal injury | Harm decreased by 7 |
Chipped amethyst | ||||
Shael | 29 | 3 Sol | 20% elevated assault velocity | 20% quicker hit restoration |
Chipped sapphire | 20% quicker block price (protect) | |||
Dol | 31 | 3 Shael | Successful causes the monster to flee (25%) | +7 replenish life |
Chipped ruby | ||||
Hel | 3 Dol | -20% necessities | -15% necessities | |
Chipped emerald | ||||
Io | 35 | 3 Hel | +10 vitality | +10 vitality |
Chipped diamond | ||||
Lum | 37 | 3 Io | +10 vitality | +10 vitality |
Flawed topaz | ||||
Ko | 39 | 3 Lum | +10 dexterity | +10 dexterity |
Flawed amethyst | ||||
Fal | 41 | 3 Ko | +10 power | +10 power |
Flawed sapphire | ||||
Lem | 43 | 3 Fal | 75% further gold from monsters | 50% further gold from monsters |
Flawed ruby | ||||
Pul | 45 | 3 Lem | +75% injury to demons | +30% enhanced protection |
Flawed emerald | +100 Assault Score towards demons | |||
Um | 47 | 2 Pul | 25% likelihood of open wounds | +15 all resistances |
Flawed diamond | +22 all resistances (protect) | |||
Mal | 49 | 2 Um | Stop monster heal | Magic injury decreased by 7 |
Topaz | ||||
Ist | 51 | 2 Mal | +30% higher magic discover | +25% higher magic discover |
Amethyst | ||||
Gul | 53 | 2 Ist | +20% bonus to Assault Score | +5% to most poison resist |
Sapphire | ||||
Vex | 55 | 2 Gul | 7% mana stolen per hit | +5% to most hearth resist |
Ruby | ||||
Ohm | 57 | 2 Vex | +50% enhanced injury | +5% to most chilly resist |
Emerald | ||||
Lo | 59 | 2 Ohm | +20% lethal strike | +5% to most lightning resist |
Diamond | ||||
Sur | 61 | 2 Lo | Hit blinds goal | +5% most mana |
Flawless topaz | +50 mana (shields) | |||
Ber | 63 | 2 Sur | +20% likelihood of crushing blow | Harm decreased by 8% |
Flawless amethyst | ||||
Jah | 65 | 2 Ber | Ignore the goal’s protection | +5% most life |
Flawless sapphire | +50 life (protect) | |||
Cham | 67 | 2 Jah | Freeze goal +3 | Can’t be frozen |
Flawless ruby | ||||
Zod | 69 | 2 Cham | Indestructible | Indestructible |
Flawless emerald |
All Diablo 2 Resurrected Runewords (Full D2R Rune Phrase Record)
Listed here are all of the Diablo 2 Resurrected Runewords recipes to make with Runes:
Runewords | Runes | Merchandise(s) | Stat Results |
Historical’s Pledge | Ral + Ort + Tal | Shields 3 sockets | +50% enhanced protection |
Chilly resist +43% | |||
Hearth resist +48% | |||
Lightning resist +48% | |||
Poison resist +48% | |||
10% injury taken goes to mana | |||
Beast | Ber + Tir + Um + Mal + Lum | Axes, scepters, hammers 5 sockets | Degree 9 Fanaticism aura when geared up |
+40% elevated assault velocity | |||
+240-270% enhanced injury (varies) | |||
20% likelihood of crushing blow | |||
25% likelihood of open wounds | |||
+3 to Werebear | |||
+3 to Lycanthropy | |||
Stop monster heal | |||
+25-40 power (varies) | |||
+10 to vitality | |||
+2 to mana after every kill | |||
Degree 13 Summon Grizzly (5 expenses) | |||
Black | Thul + Io + Nef | Golf equipment, hammers, maces 3 sockets | +120% enhanced injury |
40% likelihood of crushing blow | |||
+200 assault ranking | |||
Provides 3-14 chilly injury (3 seconds) | |||
+10 to vitality | |||
15% elevated assault velocity | |||
Knockback | |||
Magic injury decreased by 2 | |||
Degree 4 Corpse Explosion (12 expenses) | |||
Bone | Sol + Um + Um | Physique armor 3 sockets | 15% likelihood to solid stage 10 Bone Armor when struck |
15% likelihood to solid stage 10 Bone Spear on putting | |||
+2 to Necromancer ability ranges | |||
+100-150 mana (varies) | |||
All resistances +30 | |||
Harm decreased by 7 | |||
Bramble | Ral + Ohm + Sur + Eth | Physique armor 4 sockets | Degree 15-21 Thorns aura when geared up (varies) |
+50% quicker hit Restoration | |||
+25-50% to poison ability injury (varies) | |||
+300 protection | |||
Enhance most mana 50% | |||
Regenerate mana 15% | |||
+5% most chilly resist | |||
Hearth resist +30% | |||
Poison resist +100% | |||
+13 life after every kill | |||
Degree 13 Spirit of Barbs (33 expenses) | |||
Model | Jah + Lo + Mal + Gul | Missile weapons 4 sockets | 35% likelihood to solid stage 14 Amplify Harm when struck |
100% likelihood to solid stage 18 Bone Spear on putting | |||
+260-340% enhanced injury (varies) | |||
Ignore the goal’s protection | |||
20% bonus to assault ranking | |||
+280-330% injury to demons (varies) | |||
20% lethal strike | |||
Stop monster heal | |||
Knockback | |||
Fires explosive arrows or bolts | |||
Breath of the Dying | Vex + Hel + El + Eld + Zod + Eth | Weapons 6 sockets | 50% likelihood to solid stage 20 Poison Nova once you kill an enemy |
Indestructible | |||
+60% elevated assault velocity | |||
+350-400% enhanced injury (varies) | |||
+200% injury to undead | |||
-25% goal protection | |||
+50 to assault ranking | |||
+50 to assault ranking towards undead | |||
7% mana stolen per hit | |||
12-15% life stolen per hit (varies) | |||
Stop monster heal | |||
+30 to all attributes | |||
+1 to mild radius | |||
Necessities -20% | |||
Name to Arms | Amn + Ral + Mal + Ist + Ohm | Weapons 5 sockets | +1 to all abilities |
+40% elevated assault velocity | |||
+250-290% enhanced injury (varies) | |||
Provides 5-30 hearth injury | |||
7% life stolen per hit | |||
+2-6 to Battle Command (varies) | |||
+1-6 to Battle Orders (varies) | |||
+1-4 to Battle Cry (varies) | |||
Stop monster heal | |||
Replenish life +12 | |||
30% higher likelihood of getting magic objects | |||
Chains of Honor | Dol + Um + Ber + Ist | Physique armor 4 sockets | +2 to all abilities |
+200% injury to demons | |||
+100% injury to undead | |||
8% life stolen per hit | |||
+70% enhanced protection | |||
+20 to power | |||
Replenish life +7 | |||
All resistances +65 | |||
Harm decreased by 8% | |||
25% higher likelihood of getting magic objects | |||
Chaos | Fal + Ohm + Um | Claws 3 sockets | 9% likelihood to solid stage 11 Frozen Orb on putting |
11% likelihood to solid stage 9 Charged Bolt on putting | |||
+35% elevated assault velocity | |||
+290-340% enhanced injury (varies) | |||
Provides 216-471 magic injury | |||
25% likelihood of open wounds | |||
+1 to Whirlwind | |||
+10 to power | |||
+15 life after every demon kill | |||
Crescent Moon | Shael + Um + Tir | Axes, swords, polearms 3 sockets | 10% likelihood to solid stage 17 Chain Lightning on putting |
7% likelihood to solid stage 13 Static Discipline on putting | |||
+20% elevated assault velocity | |||
+180-220% enhanced injury (varies) | |||
Ignore the goal’s protection | |||
-35% to enemy lightning resistance | |||
25% likelihood of open wounds | |||
+11th of September magic take in (varies) | |||
+2 to mana after every kill | |||
Degree 18 Summon Spirit Wolf (30 expenses) | |||
Loss of life | Hel + El + Vex + Ort + Gul | Swords, axes 5 sockets | 100% likelihood to solid stage 44 Chain Lightning once you die |
25% likelihood to solid stage 18 Glacial Spike on assault | |||
Indestructible | |||
+300-385% enhanced injury (varies) | |||
20% bonus to assault ranking | |||
+50 to assault ranking | |||
Provides 1-50 lightning injury | |||
7% mana stolen per hit | |||
50% likelihood of crushing blow | |||
0.5-49.5% lethal strike (based mostly on character stage) | |||
+1 to mild radius | |||
Degree 22 Blood Golem (15 expenses) | |||
Necessities -20% | |||
Destruction | Vex + Lo + Ber + Jah + Ko | Polearms, swords 5 sockets | 23% likelihood to solid stage 12 Volcano on putting |
5% likelihood to solid stage 23 Molten Boulder on putting | |||
100% likelihood to solid stage 45 Meteor once you die | |||
15% likelihood to solid stage 22 Nova on assault | |||
+350% enhanced injury | |||
Ignore the goal’s protection | |||
Provides 100-180 magic injury | |||
7% mana stolen per hit | |||
20% likelihood of crushing blow | |||
20% lethal strike | |||
Stop monster heal | |||
+10 to dexterity | |||
Delirium | Lem + Ist + Io | Helms 3 sockets | 1% likelihood to solid stage 50 Delirium when struck |
6% likelihood to solid stage 14 Thoughts Blast when struck | |||
14% likelihood to solid stage 13 Terror when struck | |||
11% likelihood to solid stage 18 Confuse on putting | |||
+2 to all abilities | |||
+261 protection | |||
+10 to vitality | |||
50% further gold from monsters | |||
25% higher likelihood of getting magic objects | |||
Degree 17 Entice (60 expenses) | |||
Doom | Hel + Ohm + Um + Lo + Cham | Axes, polearms, hammers 5 sockets | 5% likelihood to solid stage 18 Volcano on putting |
Degree 12 Holy Freeze aura when geared up | |||
+2 to all abilities | |||
+45% elevated assault velocity | |||
+330-370% enhanced injury (varies) | |||
-(40-60)% to enemy chilly resistance (varies) | |||
20% lethal strike | |||
25% likelihood of open wounds | |||
Stop monster heal | |||
Freezes goal +3 | |||
Necessities -20% | |||
Dragon | Sur + Lo + Sol | Physique armor, shields 3 sockets | 20% likelihood to solid stage 18 Venom when struck |
12% likelihood to solid stage 15 Hydra on putting | |||
Degree 14 Holy Hearth aura when geared up | |||
+360 protection | |||
+230 missile protection | |||
+3-5 to all attributes (varies) | |||
0.375-37.125 to power (based mostly on character stage) | |||
Enhance most mana by 5% (physique armor) | |||
+50 to mana (shields) | |||
+5% to most lightning resist | |||
Harm decreased by 7 | |||
Dream | Io + Jah + Pul | Helms, shields 3 sockets | 10% likelihood to solid stage 15 Confuse when struck |
Degree 15 Holy Shock aura when geared up | |||
+20-30% quicker hit restoration (varies) | |||
+30% enhanced protection | |||
+150-220 protection (varies) | |||
+10 to vitality | |||
Enhance most life by 5% (helms) | |||
+50 to life (shields) | |||
0.625-61.875 to mana (based mostly on character stage) | |||
All resistance +5-20 (varies) | |||
12-25% higher likelihood of getting magic objects (varies) | |||
Duress | Shael + Um + Thul | Physique armor 3 sockets | 40% quicker hit get well |
+10-20% enhanced injury (varies) | |||
Provides 37-133 chilly injury (2 seconds) | |||
15% likelihood of crushing blow | |||
33% likelihood of open wounds | |||
+150-200% enhanced protection (varies) | |||
-20% slower stamina drain | |||
Chilly resist +45% | |||
Lightning resist +15% | |||
Hearth resist +15% | |||
Poison resist +15% | |||
Edge | Tir + Tal + Amn | Missile weapons 3 sockets | Degree 15 Thorns aura when geared up |
+35% elevated assault velocity | |||
+320-380% injury to demons (varies) | |||
+280% injury to undead | |||
+75 poison injury over 5 seconds | |||
7% life stolen per hit | |||
Stop monster heal | |||
+5-10 to all attributes (varies) | |||
+2 to mana after every kill | |||
Reduces all vendor costs by 15% | |||
Enigma | Jah + Ith + Ber | Physique armor 3 sockets | +2 to all abilities |
+45% quicker run/stroll | |||
+1 to Teleport | |||
+750-775 protection (varies) | |||
+0-75 to Power (based mostly on character stage) | |||
Enhance most life by 5% | |||
Harm decreased by 8% | |||
+14 to life after every kill | |||
15% injury taken goes to mana | |||
+1-99% higher likelihood of getting magic objects (based mostly on character stage) | |||
Enlightenment | Pul + Ral + Sol | Physique armor 3 sockets | 5% likelihood to solid stage 15 Blaze when struck |
5% likelihood to solid stage 15 Hearth Ball on putting | |||
+2 to Sorceress ability ranges | |||
+1 to Heat | |||
+30% enhanced protection | |||
Hearth resist +30% | |||
Harm decreased by 7 | |||
Eternity | Amn + Ber + Ist + Sol + Sur | Melee weapons 5 sockets | Indestructible |
+260-310% enhanced injury (varies) | |||
+9 to minimal injury | |||
7% life stolen per hit | |||
20% likelihood of crushing blow | |||
Hit blinds goal | |||
Gradual goal by 33% | |||
Regenerate mana 16% | |||
Replenish life +16 | |||
Can’t be frozen | |||
30% higher likelihood of getting magic objects | |||
Degree 8 Revive (88 expenses) | |||
Exile | Vex + Ohm + Ist + Dol | Paladin shields 4 sockets | 15% likelihood to solid stage 5 Life Faucet on putting |
Degree 13-16 Defiance aura when geared up (varies) | |||
+2 to Paladin Offensive auras | |||
+30% quicker block price | |||
Freezes goal | |||
+220-260% enhanced protection (varies) | |||
Replenish life +7 | |||
+5% most chilly resist | |||
+5% most hearth resist | |||
25% higher likelihood of getting magic objects | |||
Repairs 1 sturdiness in 4 seconds | |||
Religion | Ohm + Jah + Lem + Eld | Missile weapons 4 sockets | Degree 12-15 Fanaticism aura when geared up (varies) |
+1-2 all abilities (varies) | |||
+330% enhanced injury | |||
Ignore the goal’s protection | |||
300% bonus to assault ranking | |||
+75% injury to undead | |||
+50 to assault ranking towards undead | |||
+120 hearth injury | |||
All resistance +15 | |||
10% reanimate as Returned | |||
75% further gold from monsters | |||
Famine | Fal + Ohm + Ort + Jah | Axes, hammers 4 sockets | +30% elevated assault velocity |
+320-370% enhanced injury (varies) | |||
Ignore the goal’s protection | |||
Provides 180-200 magic injury | |||
Provides 50-200 hearth injury | |||
Provides 51-250 lightning injury | |||
Provides 50-200 chilly injury | |||
12% life stolen per hit | |||
Stop monster heal | |||
+10 to power | |||
Fortitude | El + Sol + Dol + Lo | Weapons 4 sockets | 20% likelihood to solid stage 15 Chilling Armor when struck |
+25% quicker solid price | |||
+300% enhanced injury | |||
+9 minimal injury | |||
+50 to assault ranking | |||
20% lethal strike | |||
Successful causes the monster to flee 25% | |||
+200% enhanced protection | |||
+X to life (based mostly on character stage) | |||
All resistances +25-30 (varies) | |||
12% injury taken goes to mana | |||
+1 to mild radius | |||
Physique armor 4 sockets | 20% likelihood to solid stage 15 Chilling Armor when struck | ||
+25% quicker solid price | |||
+300% enhanced injury | |||
+200% enhanced protection | |||
+15 protection | |||
+X to life (based mostly on character stage) | |||
Replenish life +7 | |||
+5% to most lightning resist | |||
All resistances +25-30 (varies) | |||
Harm decreased by 7 | |||
12% injury taken goes to mana | |||
+1 to mild radius | |||
Fury | Jah + Gul + Eth | Melee weapons 3 sockets | +209% enhanced injury |
40% elevated assault velocity | |||
Stop monster heal | |||
66% likelihood of open wounds | |||
33% lethal strike | |||
Ignore the goal’s protection | |||
-25% goal protection | |||
20% bonus to assault ranking | |||
6% life stolen per hit | |||
+5 To Frenzy (Barbarian) | |||
Grief | Eth + Tir + Lo + Mal + Ral | Swords, axes 5 sockets | 35% likelihood to solid stage 15 Venom on putting |
+30-40% elevated assault velocity | |||
Harm + 340-400 | |||
Ignore the goal’s protection | |||
-25% goal protection | |||
+1.875-185.625% injury to demons (based mostly on character stage) | |||
Provides 5-30 hearth injury | |||
-20-25% to enemy poison resistance (varies) | |||
20% lethal strike | |||
Stop monster heal | |||
+2 to mana after every kill | |||
+10-15 life after every kill (varies) | |||
Gloom | Fal + Um + Pul | Physique armor 3 sockets | 15% likelihood to solid stage 3 Dim Imaginative and prescient when struck |
+10% quicker hit restoration | |||
+200-260% enhanced protection (varies) | |||
+10 to power | |||
All resistance +45 | |||
Half freeze length | |||
5% injury taken goes to mana | |||
-3 to mild radius | |||
Hand of Justice | Sur + Cham + Amn + Lo | Weapons 4 sockets | 100% likelihood to solid stage 36 Blaze once you stage up |
100% likelihood to solid stage 48 Meteor once you die | |||
Degree 16 Holy Hearth aura when geared up | |||
+33% elevated assault velocity | |||
+280-330% enhanced injury (varies) | |||
Ignore the goal’s protection | |||
7% life stolen per hit | |||
-20% enemy hearth resistance | |||
20% lethal strike | |||
Hit blinds goal | |||
Freezes goal +3 | |||
Concord | Tir + Ith + Sol + Ko | Missile weapons 4 sockets | Degree 10 Vigor aura when geared up |
+200-275% enhanced injury (varies) | |||
+9 to minimal injury | |||
+9 to maximise injury | |||
Provides 55-160 lightning injury | |||
Provides 55-160 hearth injury | |||
Provides 55-160 chilly injury | |||
+2-6 to Valkyrie (varies) | |||
+10 to dexterity | |||
Regenerate mana 20% | |||
+2 to mana after every kill | |||
+2 to mild radius | |||
Degree 20 Revive (25 expenses) | |||
Coronary heart of the Oak | Ko + Vex + Pul + Thul | Staves, maces 4 sockets | +3 to all abilities |
+40% quicker solid price | |||
+75% injury to demons | |||
+100 to assault ranking towards demons | |||
Provides 3-14 chilly injury (3 seconds) | |||
7% mana stolen per hit | |||
+10 dexterity | |||
Replenish life +20 | |||
Enhance most mana by 15% | |||
All resistances +30-40 (varies) | |||
Degree 4 Oak Sage (25 expenses) | |||
Leven 14 Raven (60 expenses) | |||
Holy Thunder | Eth + Ral + Ort + Tal | Scepters 4 sockets | +60% enhanced injury |
-25% goal protection | |||
Provides 5-30 hearth injury | |||
Provides 21-110 lightning injury | |||
+75 poison injury over 5 seconds | |||
+10 to most injury | |||
Lighting resistance +60% | |||
+5 most lightning resistance | |||
+3 to Holy Shock (Paladin) | |||
Degree 7 Chain Lightning (60 expenses) | |||
Honor | Amn + El + Ith + Tir + Sol | Melee weapons 5 sockets | +160% enhanced injury |
+9 minimal injury | |||
+9 most injury | |||
25% lethal strike | |||
+250 to assault ranking | |||
+1 to all abilities | |||
7% life stolen per hit | |||
Replenish life +10 | |||
+10 power | |||
+1 mild radius | |||
+2 to mana after every kill | |||
Ice | Amn + Shael + Jah + Lo | Missile weapons 4 sockets | 100% likelihood to solid stage 40 Blizzard once you stage up |
25% likelihood to solid stage 22 Frost Nova on putting | |||
Degree 18 Holy Freeze aura when geared up | |||
+20% elevated assault velocity | |||
+140-210% enhanced injury (varies) | |||
Ignore the goal’s protection | |||
+25-30% chilly ability injury (varies) | |||
-20% to enemy chilly ability resistance | |||
7% life stolen per hit | |||
20% lethal strike | |||
3.125-309.375% further gold from monsters (based mostly on character stage) | |||
Infinity | Ber + Mal + Ber + Ist | Polearms 4 sockets | 50% likelihood to solid stage 20 Chain Lightning once you kill an enemy |
Degree 12 Conviction aura when geared up | |||
+35% quicker run/stroll | |||
+255-325% enhanced injury (varies) | |||
-45-55% to enemy lightning resistance (varies) | |||
40% likelihood of crushing blow | |||
Stop monster heal | |||
0.5-49.5 to vitality (based mostly on character stage) | |||
30% higher likelihood of getting magic objects | |||
Degree 21 Cyclone Armor (30 expenses) | |||
Perception | Ral + Tir + Tal + Sol | Polearms, staves 4 sockets | Degree 12-17 Meditation aura when geared up (varies) |
+35% quicker solid price | |||
+200-260% enhanced injury (varies) | |||
+9 to minimal injury | |||
180-250% bonus to assault ranking (varies) | |||
Provides 5-30 hearth injury | |||
+75 poison injury over 5 seconds | |||
+1-6 to Vital Strike (varies) | |||
+5 to all attributes | |||
+2 to mana after every kill | |||
23% higher likelihood of getting magic objects | |||
King’s Grace | Amn + Ral + Thul | Swords, scepters 3 sockets | +100% enhanced injury |
+100% injury to demons | |||
+50% injury to undead | |||
Provides 5-30 hearth injury | |||
Provides 3-14 chilly injury (3 seconds) | |||
+150 to assault ranking | |||
+100 to assault ranking towards demons | |||
+100 to assault ranking towards undead | |||
7% life stolen per hit | |||
Kingslayer | Mal + Um + Gul + Fal | Swords, axes 4 sockets | +30% elevated assault velocity |
+230-270% enhanced injury (varies) | |||
-25% goal protection | |||
20% bonus to assault ranking | |||
33% likelihood of crushing blow | |||
50% likelihood of open wounds | |||
+1 to Vengeance | |||
Stop monster heal | |||
+10 to power | |||
40% further gold from monsters | |||
Final Want | Jah + Mal + Jah + Sur + Jah + Ber | Swords, hammers, axes 6 sockets | 6% likelihood to solid stage 11 Fade when struck |
10% likelihood to solid stage 18 Life Faucet on putting | |||
20% likelihood to solid stage 20 Charged Bolt-on assault | |||
Degree 17 May aura when geared up | |||
+330-375% enhanced injury (varies) | |||
Ignore the goal’s protection | |||
60-70% likelihood of crushing blow (varies) | |||
Stop monster heal | |||
Hit blinds goal | |||
+0.5-49.5% likelihood of getting magic objects (based mostly on character stage) | |||
Lawbringer | Amn + Lem + Ko | Swords, hammers, scepter 3 sockets | 20% likelihood to solid stage 15 Decrepify on putting |
Degree 16-18 Sanctuary aura when geared up (varies) | |||
-50% goal protection | |||
Provides 150-210 hearth injury | |||
Provides 130-180 chilly injury | |||
7% life stolen per hit | |||
Slain monsters relaxation in peace | |||
+200-250 missile protection (varies) | |||
+10 to dexterity | |||
75% further gold from monsters | |||
Leaf | Tir + Ral | Staves 2 sockets | Provides 5-30 hearth injury |
+3 to fireside abilities | |||
+3 to Hearth Bolt (Sorceress) | |||
+3 to Inferno (Sorceress) | |||
+3 to Heat (Sorceress) | |||
+2 to mana after every kill | |||
+2-198 to protection (based mostly on character stage) | |||
Chilly resist +33% | |||
Lionheart | Hel + Lum + Fal | Physique armor 3 sockets | +20% enhanced injury |
Necessities -15% | |||
+25 to power | |||
+10 to vitality | |||
+20 to vitality | |||
+15 to dexterity | |||
+50 to life | |||
All resistances +30 | |||
Lore | Ort + Sol | Helms 2 sockets | +1 to all abilities |
+10 to vitality | |||
+2 to mana after every kill | |||
Lightning resist +30% | |||
Harm decreased by 7 | |||
+2 to mild radius | |||
Malice | Ith + El + Eth | Melee weapons 3 sockets | +33% enhanced injury |
+9 most injury | |||
100% likelihood of open wounds | |||
-25% goal protection | |||
-100 to monster protection per hit | |||
Stop monster heal | |||
+50 to assault ranking | |||
Drain life -5 | |||
Melody | Shael + Ko + Nef | Missile weapons 3 sockets | +50% enhanced injury |
+300% injury to undead | |||
+3 to bow and crossbow abilities (Amazon) | |||
+3 to Vital Strike (Amazon) | |||
+3 to Dodge (Amazon) | |||
+3 to Gradual Missiles (Amazon) | |||
20% elevated assault velocity | |||
+10 to dexterity | |||
Knockback | |||
Reminiscence | Lum + Io + Sol + Eth | Staves 4 sockets | +3 to Sorceress ability ranges |
33% quicker solid price | |||
Enhance most mana by 20% | |||
+3 to Power Protect (Sorceress) | |||
+2 to Static Discipline (Sorceress) | |||
+10 to vitality | |||
+10 to vitality | |||
+9 minimal injury | |||
-25% goal protection | |||
Magic injury decreased by 7 | |||
+50% enhanced protection | |||
Fable | Hel + Amn + Nef | Physique armor 3 sockets | 3% likelihood to solid stage 1 Howl when struck |
10% likelihood to solid stage 1 Taunt on putting | |||
+2 to Barbarian ability ranges | |||
+30 missile protection | |||
Replenish life +10 | |||
The attacker takes injury of 14 | |||
Necessities -15% | |||
Nadir | Nef + Tir | Helms 2 sockets | +50% enhanced protection |
+10 protection | |||
+30 missile protection | |||
Degree 13 Cloak of Shadows (9 expenses) | |||
+2 to mana after every kill | |||
+5 to power | |||
-33% gold from monsters | |||
-3 to mild radius | |||
Oath | Shael + Pul + Mal + Lum | Swords, axes, maces 4 sockets | 30% likelihood to solid stage 20 bone spirit on putting |
Indestructible | |||
+50% elevated assault velocity | |||
+210-340% enhanced injury (varies) | |||
+75% injury to demons | |||
+100 assault ranking towards demons | |||
Stop monster heal | |||
+10 to vitality | |||
+10-15 magic take in (varies) | |||
Degree 16 Coronary heart of Wolverine (20 expenses) | |||
Degree 17 Iron Golem (14 expenses) | |||
Obedience | Hel + Ko + Thul + Eth + Fal | Polearms 5 sockets | 30% likelihood to solid stage 21 Enchant once you kill an enemy |
40% quicker hit restoration | |||
+370% enhanced injury | |||
-25% goal protection | |||
Provides 3-14 chilly injury (3 seconds) | |||
-25% to enemy hearth resistance | |||
40% likelihood of crushing blow | |||
+200-300 protection (varies) | |||
+10 to power | |||
+10 to dexterity | |||
All resistances +20-30 (varies) | |||
Necessities -20% | |||
Phoenix | Vex + Vex + Lo + Jah | Weapons 4 sockets | 100% likelihood to solid stage 40 Blaze once you stage up |
40% likelihood to solid stage 22 Firestorm on putting | |||
Degree 10-15 Redemption aura when geared up (varies) | |||
+350-400% enhanced injury (varies) | |||
Ignore the goal’s protection | |||
14% mana stolen per hit | |||
-28% to enemy hearth resistance | |||
20% lethal strike | |||
+350-400 missile protection (varies) | |||
+15-21 hearth take in (varies) | |||
Shields 4 sockets | 100% likelihood to solid stage 40 Blaze once you stage up | ||
40% likelihood to solid stage 22 Firestorm on putting | |||
Degree 10-15 Redemption aura when geared up (varies) | |||
+350-400 missile protection (varies) | |||
+350-400% enhanced injury (varies) | |||
-28% to enemy hearth resistance | |||
+50 to life | |||
+5% most lightning resist | |||
+10% most hearth resist | |||
+15-21 hearth take in (varies) | |||
Delight | Cham + Sur + Io + Lo | Polearms 4 sockets | 25% likelihood to solid stage 17 Hearth Ball when struck |
Degree 16-20 Focus aura when geared up (varies) | |||
260-300% bonus to assault ranking (varies) | |||
+1-99% injury to demons (based mostly on character stage) | |||
Provides 50-280 lightning injury | |||
20% lethal strike | |||
Hit blinds goal | |||
Freezes goal +3 | |||
+10 to vitality | |||
Replenish life +8 | |||
1.875-185.625% further gold from monsters (based mostly on character stage) | |||
Ardour | Dol + Ort + Eld + Lem | Weapons 4 sockets | +25% elevated assault velocity |
+160-210% enhanced injury (varies) | |||
50-80% bonus to assault ranking (varies) | |||
+75% injury to demons | |||
+50 assault ranking towards undead | |||
Provides 1-50 lightning injury | |||
+1 to Berserk | |||
+1 to Zeal | |||
Hit blinds goal +10 | |||
Successful causes monsters to flee 25% | |||
75% further gold from monsters | |||
Degree 3 Coronary heart of Wolverine (12 expenses) | |||
Peace | Shael + Thul + Amn | Physique armor 3 sockets | 4% likelihood to solid stage 5 Gradual Missiles when struck |
2% likelihood to solid stage 15 Valkyrie on putting | |||
+2 to Amazon ability ranges | |||
+20% quicker hit restoration | |||
+2 to Vital Strike | |||
Chilly resist +30% | |||
The attacker takes injury of 14 | |||
Precept | Ral + Gul + Eld | Physique armor 3 sockets | 100% likelihood to solid stage 5 Holy Bolt on putting |
+2 to Paladin ability ranges | |||
+50% injury to undead | |||
+100-150 to life (varies) | |||
15% slower stamina drain | |||
+5% most poison resist | |||
Hearth resist +30% | |||
Prudence | Mal + Tir | Physique armor 2 sockets | +25% quicker hit restoration |
+140-170% enhanced protection (varies) | |||
All resistance +25-35 (varies) | |||
Harm decreased by 3 | |||
Magic injury decreased by 17 | |||
+2 to mana after every kill | |||
+1 to mild radius | |||
Repairs 1 sturdiness in 14 seconds | |||
Radiance | Nef + Sol + Ith | Helms 3 sockets | +75% enhanced protection |
+30 protection vs. missile | |||
+10 to vitality | |||
+10 to vitality | |||
15% injury goes to mana | |||
Magic injury decreased by 3 | |||
+33 to mana | |||
Harm decreased by 7 | |||
+5 mild radius | |||
Rain | Ort + Mal + Ith | Physique armor 3 sockets | 5% likelihood to solid stage 15 Cyclone Armor when struck |
5% likelihood to solid stage 15 Tornado on putting | |||
+2 to Druid ability ranges | |||
+100-150 mana (varies) | |||
Lightning resist +30% | |||
Magic injury decreased by 7 | |||
15% injury taken goes to mana | |||
Rift | Hel + Ko + Lem + Gul | Polearms, scepters 4 sockets | 20% likelihood to solid Degree 16 Twister on putting |
16% likelihood to solid stage 21 Frozen Orb on assault | |||
20% bonus to assault ranking | |||
Provides 160-250 magic injury | |||
Provides 60-180 hearth injury | |||
+5-10 to all stats (varies) | |||
+10 to dexterity | |||
38% injury taken goes to mana | |||
75% further gold from monsters | |||
Degree 15 Iron Maiden (40 expenses) | |||
Necessities -20% | |||
Rhyme | Shael + Eth | Shields 2 sockets | 20% elevated likelihood of blocking |
40% quicker block price | |||
All resistances +25 | |||
Regenerate mana 15% | |||
Can’t be frozen | |||
50% further gold from monsters | |||
25% higher likelihood of getting magic objects | |||
Sanctuary | Ko + Ko + Mal | Shields 3 sockets | +20% quicker hit restoration |
+20% quicker block price | |||
20% elevated likelihood of blocking | |||
+130-160% enhanced protection (varies) | |||
+250 protection vs. missile | |||
+20 to dexterity | |||
All resistance +50-70 (varies) | |||
Magic injury decreased by 7 | |||
Degree 12 Gradual Missiles (60 expenses) | |||
Silence | Dol + Eld + Hel + Ist + Tir + Vex | Weapons 6 sockets | 200% enhanced injury |
+75% injury to undead | |||
Necessities -20% | |||
20% elevated assault velocity | |||
+50 to assault ranking towards undead | |||
+2 to all abilities | |||
All resistances +75 | |||
20% quicker hit restoration | |||
11% mana stolen per hit | |||
Successful causes monsters to flee 25% | |||
Hit blinds goal +33 | |||
+2 to mana after every kill | |||
30% higher likelihood of getting magic objects | |||
Smoke | Nef + Lum | Physique armor 2 sockets | +75% enhanced protection |
+280 missile protection | |||
All resistances +50 | |||
20% quicker hit restoration | |||
Degree 6 Weaken (18 expenses) | |||
+10 to vitality | |||
-1 to mild radius | |||
Spirit | Tal + Thul + Ort + Amn | Swords 4 sockets | +2 to all abilities |
+25-35% quicker solid price | |||
+55% quicker hit restoration | |||
Provides 1-50 lightning injury | |||
Provides 3-14 chilly injury (3 seconds) | |||
+75 poison injury over 5 seconds | |||
7% life stolen per hit | |||
+250 missile protection | |||
+22 to vitality | |||
89-112 to mana (varies) | |||
+3-8 magic take in (varies) | |||
Shields 4 sockets | +2 to all abilities | ||
+25-35% quicker solid price | |||
+55% quicker hit restoration | |||
+250 missile protection | |||
+22 to vitality | |||
+89-112 to mana (varies) | |||
Chilly resist +35% | |||
Lightning resist +35% | |||
Poison resist +35% | |||
+3-8 magic take in (varies) | |||
The attacker takes injury of 14 | |||
Splendor | Eth + Lum | Shields 2 sockets | +1 to all abilities |
+10% quicker solid price | |||
+20% quicker block price | |||
+60-100% enhanced protection (varies) | |||
+10 to vitality | |||
Regenerate mana 15% | |||
50% further gold from monsters | |||
20% higher likelihood of getting magic objects | |||
+3 to mild radius | |||
Stealth | Tal + Eth | Physique armor 2 sockets | Magic injury decreased by 3 |
+6 to dexterity | |||
+15 to most stamina | |||
Poison resist +30% | |||
Regenerate mana 15% | |||
25% quicker run/stroll | |||
25% quicker solid price | |||
25% quicker hit restoration | |||
Metal | Tir + El | Swords, axes, maces 2 sockets | 20% enhanced injury |
+3 minimal injury | |||
+3 most injury | |||
+50 to assault ranking | |||
50% likelihood of open wounds | |||
25% elevated assault velocity | |||
+2 to mana after every kill | |||
+1 to mild radius | |||
Stone | Shael + Um + Pul + Lum | Physique armor 4 sockets | +60% quicker hit restoration |
+250-290% enhanced protection (varies) | |||
+300 missile protection | |||
+16 to power | |||
+16 to vitality | |||
+10 to vitality | |||
All resistances +15 | |||
Degree 16 Molten Boulder (80 expenses) | |||
Degree 16 Clay Golem (16 expenses) | |||
Power | Amn + Tir | Melee weapons 2 sockets | 35% enhanced injury |
25% likelihood of crushing blow | |||
7% life stolen per hit | |||
+2 to mana after every kill | |||
+20 to power | |||
+10 to vitality | |||
Treachery | Shael + Thul + Lem | Physique armor 3 sockets | 5% likelihood to solid stage 15 Fade when struck |
25% likelihood to solid stage 15 Venom on putting | |||
+2 to Murderer ability ranges | |||
+45% elevated assault velocity | |||
+20% quicker hit restoration | |||
Chilly resist 30% | |||
50% further gold from monsters | |||
Venom | Tal + Dol + Mal | Weapons 3 sockets | Successful causes monsters to flee 25% |
Stop monster heal | |||
Ignore the goal’s protection | |||
7% mana stolen per hit | |||
Degree 15 Poison Explosion (27 expenses) | |||
Degree 13 Poison Nova (11 expenses) | |||
+273 poison injury over 6 seconds | |||
Voice of Cause | Lem + Ko + El + Eld | Swords, maces 4 sockets | 15% likelihood to solid stage 13 Frozen Orb on putting |
18% likelihood to solid stage 20 Ice Blast on putting | |||
+50 to assault ranking | |||
+220-350% injury to demons | |||
+355-375% injury to undead (varies) | |||
+50 to assault ranking towards undead | |||
Provides 100-220 chilly injury | |||
-24% to enemy chilly resistance | |||
+10 to dexterity | |||
Can’t be frozen | |||
75% further gold from monsters | |||
+1 to mild radius | |||
Wealth | Lem + Ko + Tir | Physique armor 3 sockets | 300% further gold from monsters |
100% higher likelihood of getting magic objects | |||
+2 to mana after every kill | |||
+10 to dexterity | |||
White | Dol + Io | Wand 2 sockets | Successful causes monsters to flee 25% |
+10 to vitality | |||
+3 to poison and bone abilities (Necromancer) | |||
+2 to Bone Spear (Necromancer) | |||
+3 to Bone Armor (Necromancer) | |||
+4 to Skeleton Grasp (Necromancer) | |||
Magic injury decreased by 4 | |||
20% quicker solid price | |||
+13 to mana | |||
Wrath | Pul + Lum + Ber + Mal | Missile weapons 4 sockets | 30% likelihood to solid stage 1 Decrepify on putting |
5% likelihood to solid stage 10 Life Faucet on putting | |||
+375% injury to demons | |||
+100 assault ranking towards demons | |||
+250-300% injury to undead (varies) | |||
Provides 85-120 magic injury | |||
Provides 41-240 lightning injury | |||
20% likelihood of crushing blow | |||
Stop monster heal | |||
+10 to vitality | |||
Can’t be frozen | |||
Wind | Sur + El | Melee weapons 2 sockets | 10% likelihood to solid stage 9 Twister on putting |
+20% quicker run/stroll | |||
+40% elevated assault velocity | |||
+15% quicker hit restoration | |||
+120-160% enhanced injury (varies) | |||
-50% goal protection | |||
+50 to assault ranking | |||
Hit blinds goal | |||
+1 to mild radius | |||
Degree 13 Tornado (127 expenses) | |||
Zephyr | Ort + Eth | Missile weapons 2 sockets | +33% enhanced injury |
+66 to assault ranking | |||
Provides 1-50 lightning injury | |||
-25% goal protection | |||
+25 protection | |||
25% quicker run/stroll | |||
25% elevated assault velocity | |||
7% likelihood to solid stage 1 Tornado when struck |
Cost of obtaining
Diablo 2 Resurrected features a new rune system in the game, allowing players to create Runewords to give themselves powerful stats and magical effects. However, it is not as easy to acquire these runes as you would think. You must consider the value of each item based on the rarity, usefulness, and roll. Thankfully, the Diablo 2 Resurrected Wiki offers a guide to rune and item value in the game. The wiki has a search function that allows players to filter by name and rarity.
The list is divided into five levels. The most common one is Sol, while the rarest ones are Lum and Lem. The other runes are Fal, Ko, Pul, and Um. Each rune has a specific stat value, so some runes are more valuable than others.
Diablo 2 Resurrected’s rune list features 81 different runewords. It also includes 26 runewords that were previously exclusive to ladder mode. Getting the rune list is expensive, but the benefits are worth the cost.
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