In the Star Wars RPG, the Disorient ability is a new class feature. This talent can be used to daze an opponent, causing them to lose concentration and make mistakes. Depending on the weapon, it may also daze the target. The disoriented target will take an additional setback die for all skill checks. However, some weapons do not deal Stun damage but instead add one setback die to any checks made by that target. The amount of Stun damage taken by a targeted character is reduced by the same number of dice as the disorientation.
Star Wars RPG Disorient
The damaged vehicle or ship will begin to crumble around the crew. If you are unable to repair the ship, you’ll be stranded in a large fireball until the next round. Thankfully, you’ll have one more chance to save the crew. Once you do get out of the ship, you’ll be able to take the damage you caused to the droid. Unfortunately, you can’t change the course of the droid.
If the damaged ship or vehicle is destroyed, it will begin to break apart, engulfing the crew and destroying them. In the next round, the damaged ship will be consumed in a large fireball. The crew has one last chance to escape. If they manage to make it out alive, the vehicle will have been completely destroyed. The droid will be knocked unconscious and suffer ten strain.
Disorient Star Wars RPG
In Disorient: Star Wars RPG, a character can spend two Advantages to disable a foe. A disoriented target has one additional Setback Die added to their skill checks. During this effect, the foe is unaware of the effects of the action. This effect lasts for the number of rounds equal to the attacker’s ranks in Disorient. It also affects the amount of wounds the character suffers during the round.
If your Player Character is damaged, he or she may be rendered unconscious. A damaged ship may be unable to change course and cannot perform starship maneuvers. As a result, players should immediately revive the PC. While this can be frustrating, there are many ways to get your character back. Fortunately, the game has a healing system that allows players to heal from critical injuries. The damage done to the ship can also be repaired by using stim packs or rest.
While you can revive the PC, it is not always possible. It is possible to die while playing this game, but the damage will not heal. In case your character is not able to recover from this injury, the GM can help you by offering you a way to avoid death. If a PC does not survive the round, the GM can help them by giving a logical reason for their survival. If they die, the player should try to make a new character.
Star Wars Flesh Raiders FFG
In the Star Wars universe, the Flesh Raiders are cannibals, and their most famous battle is the Battle of Endor. They were created as lower-caste soldiers and studied by the Jedi Order. The Sith eventually attacked them and some were left behind on the Tython planet. This game was later adapted to the Star Wars franchise, and it is possible that these cannibals had other uses before being destroyed.
The first encounter involved Corellan Halcyon and the Flesh Raiders. He fought them with spears and swords, and eventually fought them off, but not before they killed the Jedi Padawan in front of him. While the Jedi regained his footing and used the Force to guide his defenses, the Flesh Raiders were able to suck out the life from the ascended Padawan.
The first encounter involved Corellan Halcyon. He was sent by the Imperial Order to protect Jedi from the Flesh Raiders. He was able to save one Jedi Padawan from the Flesh Raiders. The Flesh Raiders were distracted by the fallen Jedi, and the wardroid was able to save him. During the subsequent encounter, the two PCs were able to save each other.
The second encounter was a little less exciting, but both were satisfying. In a single encounter, Corellan Halcyon fought off four raiders with spears and melee combat. After three rounds of this fight, the Flesh Raiders eventually surrendered. In the next round, Corellan Halcyon resisted the raiders and saved several Jedi Padawans.